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The primary goal of the game is simple: acquire raw resources from the neighboring land, bring them to cities via boat or wagon, and manufacture them into finished goods for sale in Europe, generating a profit and allowing the cycle to repeat. The colonial, supply-and-demand economy plays a key role in the growth of your empire. Be sure to check out the other pages on this site for even more detailed info! Economics Though many common elements (war and peace, diplomacy, expansion, etc.) are present, Colonization combines them in a way that provides for an unparalled experience.īelow are key features of the game. Players must found and grow their colonies while simultaneously balancing the requests and demands of natives and European kings, all with the intention of one day, if successful, creating a new nation through war. The focus is the Age of Discovery, exploration, empire-building, and, later, indepedence. In short, this game is unique: instead of spanning a few thousand years, like in Civilization, Colonization zooms in on just a few centuries. However, this game utilizes the Civ4 engine, interface, and graphics, enhancing it for sure, but relying on the quality of Civ4 to provide a foundation. On the one hand, it is very similar to the 1994 classic, Sid Meier’s Colonization, keeping intact the founding fathers system, economic model, and overall goals (see below). Despite the fact that Civ4 is not needed to run the game, many elements have stayed the same, making Colonization both an old and new game. Civilization IV: Colonization is a standalone title in the Civilization series, released in September 2008 for the PC, approximately one year after Beyond the Sword, the next most recent Civ4 expansion.
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